Ep: 46 Gaming the Gaming

Video games are a major part of American (and increasingly global) society, and yet those of us on the outside tend to underestimate both its economic and cultural implications.  Of course, others think they are much more problematic than they are.  What are we to make of this?  To answer this question we brought in Auggie Mallinson, Jeff's boy, to explain how the gaming world has changed since Pong and Atari 2600.  

We find that some are way too worried about the wrong things, but not worried enough about other ways video game companies can get your hard earned money without you realizing it.  Full story at eleven, as they say.  Can't tell you now, otherwise you wouldn't tune in.

Since we discuss several titles, here is a list:

  • Final Fantasy X
  • Super Mario Brothers
  • Madden 
  • Grand Theft Auto
  • Candy Crush
  • Draw Something
  • Contra
  • Call of Duty
  • Super Hexagon
  • World of Warcraft
  • Lego Star Wars
  • Star Craft 2
  • Sim City 5
  • Goldeneye
  • Duck Hunt
  • Mario Kart
  • Tetris
  • Sonic the Hedgehog
  • The Legend of Zelda
  • Indie Game: The Movie
  • Minecraft
  • Flappy Bird
  • Splashy Fish
  • Threes!
  • 2048
  • Angry Birds